Sly Cooper and the Thievius Raccoonus
|Sly Cooper and the Thievius Raccoonus|
North American 'Greatest Hits' Boxart
|Developer||Sucker Punch Productions|
|Publisher||Sony Computer Entertainment|
|Release Date(s)|| na September 23, 2002
eu January 17, 2003
jp March 6, 2003
|Succeded by||Sly 2: Band of Thieves|
The story begins with Sly Cooper jumping across rooftops in Paris shortly before reaching the roof of Interpol HQ. After learning about a few of his Master Thief skills from Bentley, Sly sneaks down through a ventilation shaft and eventually ends up in the office of Inspector Carmelita Fox, where he finds a file that contains information on the Fiendish Five, a gang of criminals that are responsible for the death of Sly's parents. Obtaining the file and escaping out the window on to the fire escape, Sly is ambushed by Carmelita and after a little playful banter between the two, Sly is forced to run down the fire escape and across the police parking lot while Carmelita fires projectiles at him with her signature weapon: The Shock Pistol. Reaching the Cooper Van and avoiding arrest, Murray drives them to their hideout where they then proceed to go after the first member of the Fiendish Five.
Some parts of gameplay include:
Keys - The keys, which are held in a glass case at the end of every level in the game, allow Sly to unlock areas of the HUB world that are initially inaccessible, he acquires one at the end of each level.
Clues - Clues are bottles in each level that Sly has to obtain. Some levels require Sly to collect only 20 clues while others he'll need 30. When Sly has collected all of the clues in a level, he must find the Vault that is hidden in the level, finding it allows Bentley to tell him a three-number code, when it is put in correctly Sly can obtain a page from the Thievius Raccoonus. The page gives him a new move, (uses the Triangle Button) or lets Sly use his Binocucom to find breakable objects, and missing clues.